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Banning violent media

Guy Cumberbatch reflects on his work as an expert witness in various landmark legal cases and on how research evidence about the mass media has been treated in the courts. Was the violence in Manhunt 2 a step too far?

Andrey Armyagov/Fotolia

When the video game Manhunt 2 was banned in June 2007, it set in train a series of appeals that culminated in a landmark legal case. The victory for the game’s UK publisher, Rockstar, nearly a year later was well reported. However, the significance of the case and the fascinating judicial deliberations over it were not covered.

In the UK, 95% of games are distributed with an age classification using the Pan European Games Information (PEGI) guidelines. However, under the Video Recordings Act, if a work contains ‘gross violence’ (among other things), then it must be submitted to the regulatory body, the British Board of Film Censors (BBFC), for a film type classification. Rockstar sought a certificate 18 rating for the game — the same as the first Manhunt. The BBFC refused this on the grounds that,

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The evolution of eating disorders

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Banning violent media

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